The library as a makerspace is really nothing new! Students have been building and creating in libraries for as long as I can remember. But, today there are new digital tools that provide exciting opportunities for creativity. Instead of simply reading about a topic (not that reading isn’t awesome), students can enter virtual spaces together to learn and interact with content.
For example, 5th grade students in my school library are embedding digital citizenship (an important concern for 21st century learners) into a virtual environment in Minecraft. The project is entirely designed and built by the students and includes a library with other buildings and spaces for hiding clues. Younger students will enter the game, search for clues and answer questions to earn their digital citizen award. The students’ roles include game designer, project manager, coder “red stone electrician”, builders, writers, and testers.
Why Minecraft? View the slides below for some background on how information literacy is changing and how students can create in new ways.
The Ethridge Minecraft Club met after school in the Ethridge library. Younger students will soon be challenged to earn digital citizenship by entering the Ethridge Minecraft Digital Citizenship Game.
(Pictured from left to right: Travis, Emmanuel, Matthew, Julian, Drew, George, Annabelle, Ella, and Dr. Hill)